unreal.RigVMEnumNode¶
- class unreal.RigVMEnumNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
RigVMNodeThe Enum Node represents a constant enum value for use within the graph.
C++ Source:
Module: RigVMDeveloper
File: RigVMEnumNode.h