unreal.SceneDepthPriorityGroup¶
- class unreal.SceneDepthPriorityGroup¶
Bases:
EnumBaseA priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.
C++ Source:
Module: Engine
File: EngineTypes.h
- SDPG_FOREGROUND: SceneDepthPriorityGroup = Ellipsis¶
Foreground scene DPG.
- Type:
1
- SDPG_WORLD: SceneDepthPriorityGroup = Ellipsis¶
World scene DPG.
- Type:
0