unreal.RigUnit_VisualDebugVector¶
- class unreal.RigUnit_VisualDebugVector(debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, value: Vector = Ellipsis, enabled: bool = False, mode: RigUnitVisualDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, bone_space: Name = 'None')¶
Bases:
RigUnit_DebugBaseRig Unit Visual Debug Vector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_space(Name): [Read-Write]color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]enabled(bool): [Read-Write]mode(RigUnitVisualDebugPointMode): [Read-Write]scale(float): [Read-Write]thickness(float): [Read-Write]value(Vector): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property mode: RigUnitVisualDebugPointMode¶
[Read-Write]
- Type: