unreal.RigUnit_UAFWriteSystemOutput¶
- class unreal.RigUnit_UAFWriteSystemOutput(value: UAFValueBundle = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseWrites the output for a system
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_UAFWriteSystemOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultvalue(UAFValueBundle): [Read-Write] Value to write to output
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property value: UAFValueBundle¶
[Read-Write] Value to write to output
- Type: