unreal.RigUnit_UAFWriteSystemOutput

class unreal.RigUnit_UAFWriteSystemOutput(value: UAFValueBundle = [], execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Writes the output for a system

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_UAFWriteSystemOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • value (UAFValueBundle): [Read-Write] Value to write to output

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property value: UAFValueBundle

[Read-Write] Value to write to output

Type:

(UAFValueBundle)