unreal.RigUnit_TransformConstraintPerItem¶
- class unreal.RigUnit_TransformConstraintPerItem¶
Bases:
unreal.RigUnit_HighlevelBaseMutableConstrains an item’s transform to multiple items’ transforms
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
base_item(RigElementKey): [Read-Write] Base Item: Transform op option. Use if ETransformSpace is BaseJointbase_transform(Transform): [Read-Write] Base Transform: Transform op option. Use if ETransformSpace is BaseTransformbase_transform_space(TransformSpaceMode): [Read-Write] Base Transform Spaceitem(RigElementKey): [Read-Write] Itemtargets(Array(ConstraintTarget)): [Read-Write] Targetsuse_initial_transforms(bool): [Read-Write] Use Initial Transforms: If checked the initial transform will be used for the constraint data