unreal.RigUnit_StringRight

class unreal.RigUnit_StringRight(value: str = '', count: int = 0, result: str = '')

Bases: RigUnit_StringBase

Returns the right most characters of a string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_String.h

Editor Properties: (see get_editor_property/set_editor_property)

  • count (int32): [Read-Write] Count

  • result (str): [Read-Write] Result

  • value (str): [Read-Write] Value

property count: int

[Read-Write] Count

Type:

(int32)

property result: str

[Read-Only] Result

Type:

(str)

property value: str

[Read-Write] Value

Type:

(str)