unreal.RigUnit_StringMiddle¶
- class unreal.RigUnit_StringMiddle(value: str = '', start: int = 0, count: int = 0, result: str = '')¶
Bases:
RigUnit_StringBaseReturns the middle section of a string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_String.h
Editor Properties: (see get_editor_property/set_editor_property)
count(int32): [Read-Write] Count: if count is set to -1 all character from Start will be returnedresult(str): [Read-Write] Resultstart(int32): [Read-Write] Start: the index of the first charactervalue(str): [Read-Write] Value