unreal.RigUnit_SetVectorAnimationChannel¶
- class unreal.RigUnit_SetVectorAnimationChannel(control: Name = 'None', channel: Name = 'None', initial: bool = False, execute_pin: RigVMExecutePin = [], value: Vector = Ellipsis)¶
Bases:
RigUnit_SetAnimationChannelBaseSet Vector Channel is used to set a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(Name): [Read-Write] The name of the animation channel to retrieve the value for.control(Name): [Read-Write] The name of the Control to retrieve the value for.execute_pin(RigVMExecutePin): [Read-Write]initial(bool): [Read-Write] If set to true the initial value will be returnedvalue(Vector): [Read-Write] The new value of the animation channel