unreal.RigUnit_SetSplineTransforms¶
- class unreal.RigUnit_SetSplineTransforms(execute_pin: RigVMExecutePin = [], transforms: None = [], spline: ControlRigSpline = [])¶
Bases:
RigUnit_ControlRigSplineBaseMutableSet the points of a spline, given a spline and an array of transforms
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherspline(ControlRigSpline): [Read-Write] The spline to be updatedtransforms(Array[Transform]): [Read-Write] The transforms interpreted as positions to set on the spline. The assumption is that the number of transforms provided matches the points on the spline.
- property spline: ControlRigSpline¶
[Read-Write] The spline to be updated
- Type: