unreal.RigUnit_SetSplinePoints¶
- class unreal.RigUnit_SetSplinePoints(execute_pin: RigVMExecutePin = [], points: None = [], spline: ControlRigSpline = [])¶
Bases:
RigUnit_ControlRigSplineBaseMutableSet the points of a spline, given a spline and an array of positions
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherpoints(Array[Vector]): [Read-Write] The points to set on the spline. The assumption is that the number of points provided matches the points on the spline.spline(ControlRigSpline): [Read-Write] The spline to be updated
- property points: None¶
[Read-Write] The points to set on the spline. The assumption is that the number of points provided matches the points on the spline.
- property spline: ControlRigSpline¶
[Read-Write] The spline to be updated
- Type: