unreal.RigUnit_ControlRigSplineBaseMutable¶
- class unreal.RigUnit_ControlRigSplineBaseMutable(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitMutableThe base class for all mutable control rig spline nodes
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together