unreal.RigUnit_SetSplinePoints

class unreal.RigUnit_SetSplinePoints(execute_pin: RigVMExecutePin = [], points: None = [], spline: ControlRigSpline = [])

Bases: RigUnit_ControlRigSplineBaseMutable

Set the points of a spline, given a spline and an array of positions

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • points (Array[Vector]): [Read-Write] The points to set on the spline. The assumption is that the number of points provided matches the points on the spline.

  • spline (ControlRigSpline): [Read-Write] The spline to be updated

property points: None

[Read-Write] The points to set on the spline. The assumption is that the number of points provided matches the points on the spline.

Type:

(Array[Vector])

property spline: ControlRigSpline

[Read-Write] The spline to be updated

Type:

(ControlRigSpline)