unreal.RigUnit_SetPhysicsSolverSpaceMotion¶
- class unreal.RigUnit_SetPhysicsSolverSpaceMotion(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, space_motion: RigPhysicsSimulationSpaceMotion = [])¶
Bases:
RigUnit_PhysicsBaseMutableSets the solver’s simulation space motion settings (conditioning + nested inertial-force / drag). Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_solver_component_key(RigComponentKey): [Read-Write] The physics solverspace_motion(RigPhysicsSimulationSpaceMotion): [Read-Write] The new simulation space motion settings
- property physics_solver_component_key: RigComponentKey¶
[Read-Write] The physics solver
- Type:
- property space_motion: RigPhysicsSimulationSpaceMotion¶
[Read-Write] The new simulation space motion settings
- Type: