unreal.RigUnit_SetPhysicsSolverSpaceMotion

class unreal.RigUnit_SetPhysicsSolverSpaceMotion(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, space_motion: RigPhysicsSimulationSpaceMotion = [])

Bases: RigUnit_PhysicsBaseMutable

Sets the solver’s simulation space motion settings (conditioning + nested inertial-force / drag). Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • physics_solver_component_key (RigComponentKey): [Read-Write] The physics solver

  • space_motion (RigPhysicsSimulationSpaceMotion): [Read-Write] The new simulation space motion settings

property physics_solver_component_key: RigComponentKey

[Read-Write] The physics solver

Type:

(RigComponentKey)

property space_motion: RigPhysicsSimulationSpaceMotion

[Read-Write] The new simulation space motion settings

Type:

(RigPhysicsSimulationSpaceMotion)