unreal.RigUnit_SetPhysicsSolverSimulationSpaceSettings

class unreal.RigUnit_SetPhysicsSolverSimulationSpaceSettings(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, simulation_space_settings: RigPhysicsSimulationSpaceSettings = [])

Bases: RigUnit_PhysicsBaseMutable

Sets the solver’s simulation space settings. Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.

Deprecated in favour of FRigUnit_SetPhysicsSolverSpaceMotion + FRigUnit_SetPhysicsSolverTeleportDetection. Existing graphs continue to work - the deprecated Execute body routes the legacy struct into the new component members via ConvertLegacyPhysicsSimulationSpaceSettings.

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • physics_solver_component_key (RigComponentKey): [Read-Write] The physics solver

  • simulation_space_settings (RigPhysicsSimulationSpaceSettings): [Read-Write] The new simulation space settings

property physics_solver_component_key: RigComponentKey

[Read-Write] The physics solver

Type:

(RigComponentKey)

property simulation_space_settings: RigPhysicsSimulationSpaceSettings

[Read-Write] The new simulation space settings

Type:

(RigPhysicsSimulationSpaceSettings)