unreal.RigUnit_SetPhysicsSolverTeleportDetection

class unreal.RigUnit_SetPhysicsSolverTeleportDetection(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, teleport_detection: RigPhysicsTeleportDetectionSettings = [])

Bases: RigUnit_PhysicsBaseMutable

Sets the solver’s teleport-detection thresholds. Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • physics_solver_component_key (RigComponentKey): [Read-Write] The physics solver

  • teleport_detection (RigPhysicsTeleportDetectionSettings): [Read-Write] The new teleport-detection thresholds

property physics_solver_component_key: RigComponentKey

[Read-Write] The physics solver

Type:

(RigComponentKey)

property teleport_detection: RigPhysicsTeleportDetectionSettings

[Read-Write] The new teleport-detection thresholds

Type:

(RigPhysicsTeleportDetectionSettings)