unreal.RigUnit_SetMultiControlBool_Entry¶
- class unreal.RigUnit_SetMultiControlBool_Entry(control: Name = 'None', bool_value: bool = False)¶
Bases:
StructBaseRig Unit Set Multi Control Bool Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_value(bool): [Read-Write] The bool value to set for the given Control.control(Name): [Read-Write] The name of the Control to set the transform for.