unreal.RigUnit_SequenceAggregate

class unreal.RigUnit_SequenceAggregate(execute_context: ControlRigExecuteContext = [], a: ControlRigExecuteContext = [], b: ControlRigExecuteContext = [])

Bases: RigUnit

Allows for a single execution pulse to trigger a series of events in order.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SequenceExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (ControlRigExecuteContext): [Read-Write] A: The execution result A

  • b (ControlRigExecuteContext): [Read-Write] B: The execution result B

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: The execution input

property a: ControlRigExecuteContext

[Read-Only] A: The execution result A

Type:

(ControlRigExecuteContext)

property b: ControlRigExecuteContext

[Read-Only] B: The execution result B

Type:

(ControlRigExecuteContext)

property execute_context: ControlRigExecuteContext

[Read-Write] Execute Context: The execution input

Type:

(ControlRigExecuteContext)