unreal.RigUnit_SendEvent¶
- class unreal.RigUnit_SendEvent(execute_context: ControlRigExecuteContext = [], event: RigEvent = Ellipsis, item: RigElementKey = Ellipsis, offset_in_seconds: float = 0.0, enable: bool = False, only_during_interaction: bool = False)¶
Bases:
RigUnitMutableSendEvent is used to notify the engine / editor of a change that happend within the Control Rig.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SendEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
enable(bool): [Read-Write] Enable: The event will be sent if this is checkedevent(RigEvent): [Read-Write] Event: The event to send to the engineexecute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritem(RigElementKey): [Read-Write] Item: The item to send the event foroffset_in_seconds(float): [Read-Write] Offset in Seconds: The time offset to use for the send eventonly_during_interaction(bool): [Read-Write] Only During Interaction: The event will be sent if this only during an interaction
- property item: RigElementKey¶
[Read-Write] Item: The item to send the event for
- Type: