unreal.RigUnit_SecondsToFrames¶
- class unreal.RigUnit_SecondsToFrames(seconds: float = 0.0, frames: float = 0.0)¶
Bases:
RigUnit_AnimBaseConverts seconds to frames based on the current frame rate
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TimeConversion.h
Editor Properties: (see get_editor_property/set_editor_property)
frames(float): [Read-Write] Framesseconds(float): [Read-Write] Seconds