unreal.RigUnit_RunAnimNode_v2¶
- class unreal.RigUnit_RunAnimNode_v2(anim_node: UAFAnimNodeDataEx = [], attribute_set: Name = 'None', result: UAFValueBundle = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseRuns an AnimNode
C++ Source:
Plugin: UAFAnimNode
Module: UAFAnimNode
File: RigUnit_RunAnimNode_v2.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_node(UAFAnimNodeDataEx): [Read-Write] The anim node to runattribute_set(Name): [Read-Write] The name of the attribute set to execute with, if ‘None’ will include everythingexecute_context(AnimNextExecuteContext): [Read-Write] The execution resultresult(UAFValueBundle): [Read-Write] Result value
- property anim_node: UAFAnimNodeDataEx¶
[Read-Write] The anim node to run
- Type:
- property attribute_set: Name¶
[Read-Write] The name of the attribute set to execute with, if ‘None’ will include everything
- Type:
(Name)
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property result: UAFValueBundle¶
[Read-Only] Result value
- Type: