unreal.RigUnit_RunAnimNode_v2

class unreal.RigUnit_RunAnimNode_v2(anim_node: UAFAnimNodeDataEx = [], attribute_set: Name = 'None', result: UAFValueBundle = [], execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Runs an AnimNode

C++ Source:

  • Plugin: UAFAnimNode

  • Module: UAFAnimNode

  • File: RigUnit_RunAnimNode_v2.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_node (UAFAnimNodeDataEx): [Read-Write] The anim node to run

  • attribute_set (Name): [Read-Write] The name of the attribute set to execute with, if ‘None’ will include everything

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • result (UAFValueBundle): [Read-Write] Result value

property anim_node: UAFAnimNodeDataEx

[Read-Write] The anim node to run

Type:

(UAFAnimNodeDataEx)

property attribute_set: Name

[Read-Write] The name of the attribute set to execute with, if ‘None’ will include everything

Type:

(Name)

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property result: UAFValueBundle

[Read-Only] Result value

Type:

(UAFValueBundle)