unreal.UAFAnimNodeDataEx¶
- class unreal.UAFAnimNodeDataEx¶
Bases:
StructBaseFUAFAnimNodeDataEx
Encapsulates a base anim node and a list of modifiers to apply to it. This struct has custom details panel tooling to generate an anim node from these.
C++ Source:
Plugin: UAFAnimNode
Module: UAFAnimNode
File: UAFAnimNodeDataEx.h
Editor Properties: (see get_editor_property/set_editor_property)
baked_node(InstancedStruct): [Read-Only] Baked anim node generated from the base and modifiersbase_node(InstancedStruct): [Read-Write] Base anim node that we’ll wrapmodifier_nodes(Array[InstancedStruct]): [Read-Write] List of modifier anim nodes to apply Modifiers are applied in the order they are added (first wraps the base)