unreal.RigUnit_QuaternionToAxisAndAngle

class unreal.RigUnit_QuaternionToAxisAndAngle(argument: Quat = Ellipsis, axis: Vector = Ellipsis, angle: float = 0.0)

Bases: RigUnit

Rig Unit Quaternion to Axis and Angle

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Quaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle

  • argument (Quat): [Read-Write] Argument

  • axis (Vector): [Read-Write] Axis

property angle: float

[Read-Only] Angle

Type:

(float)

property argument: Quat

[Read-Write] Argument

Type:

(Quat)

property axis: Vector

[Read-Only] Axis

Type:

(Vector)