unreal.RigUnit_RandomFloat¶
- class unreal.RigUnit_RandomFloat(seed: int = 0, minimum: float = 0.0, maximum: float = 0.0, duration: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathBaseGenerates a random float between a min and a max
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Random.h
Editor Properties: (see get_editor_property/set_editor_property)
duration(float): [Read-Write] Duration: The duration at which the number won’t change. Use 0 for a different number every time. A negative number (for ex: -1) results in an infinite duration.maximum(float): [Read-Write] Maximumminimum(float): [Read-Write] Minimumresult(float): [Read-Write] Resultseed(int32): [Read-Write] Seed