unreal.RigUnit_PrepareForExecution¶
- class unreal.RigUnit_PrepareForExecution(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitEvent to create / configure elements before any other event
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PrepareForExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] The execution result
- property execute_pin: RigVMExecutePin¶
[Read-Only] The execution result
- Type: