unreal.RigUnit_PostPrepareForExecution

class unreal.RigUnit_PostPrepareForExecution(execute_pin: RigVMExecutePin = [])

Bases: RigUnit

Event to further configure elements. Runs after the Construction Event

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PrepareForExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] The execution result

property execute_pin: RigVMExecutePin

[Read-Only] The execution result

Type:

(RigVMExecutePin)