unreal.RigUnit_PostPrepareForExecution¶
- class unreal.RigUnit_PostPrepareForExecution(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitEvent to further configure elements. Runs after the Construction Event
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PrepareForExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] The execution result
- property execute_pin: RigVMExecutePin¶
[Read-Only] The execution result
- Type: