unreal.RigUnit_PositionConstraintLocalSpaceOffset
¶
- class unreal.RigUnit_PositionConstraintLocalSpaceOffset(execute_context: ControlRigExecuteContext = [], child: RigElementKey = Ellipsis, maintain_offset: bool = False, filter: FilterOptionPerAxis = Ellipsis, parents: Array[ConstraintParent] = [], weight: float = 0.0)¶
Bases:
RigUnit_HighlevelBaseMutable
Constrains an item’s position to multiple items’ positions
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write] Childexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherfilter
(FilterOptionPerAxis): [Read-Write] Filtermaintain_offset
(bool): [Read-Write] Maintain Offsetparents
(Array[ConstraintParent]): [Read-Write] Parentsweight
(float): [Read-Write] Weight
- property child: RigElementKey¶
[Read-Write] Child
- Type:
- property filter: FilterOptionPerAxis¶
[Read-Write] Filter
- Type:
- property parents: Array[ConstraintParent]¶
[Read-Write] Parents
- Type: