unreal.RigUnit_PoseGetItems¶
- class unreal.RigUnit_PoseGetItems(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBaseReturns the items in the hierarchy pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type(RigElementType): [Read-Write]items(RigElementKeyCollection): [Read-Write]pose(RigPose): [Read-Write]
- property element_type: RigElementType¶
[Read-Write]
- Type:
- property items: RigElementKeyCollection¶
[Read-Only]
- Type: