unreal.RigUnit_PoseGetItems
¶
- class unreal.RigUnit_PoseGetItems(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBase
Returns the items in the hierarchy pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type
(RigElementType): [Read-Write] Element Typeitems
(RigElementKeyCollection): [Read-Write] Itemspose
(RigPose): [Read-Write] Pose
- property element_type: RigElementType¶
[Read-Write] Element Type
- Type:
- property items: RigElementKeyCollection¶
[Read-Only] Items
- Type: