unreal.RigUnit_PoseGetItemsItemArray¶
- class unreal.RigUnit_PoseGetItemsItemArray(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: Array[RigElementKey] = [])¶
Bases:
RigUnit_HierarchyBaseReturns the items in the hierarchy pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type(RigElementType): [Read-Write] Element Typeitems(Array[RigElementKey]): [Read-Write] Itemspose(RigPose): [Read-Write] Pose
- property element_type: RigElementType¶
[Read-Write] Element Type
- Type:
- property items: Array[RigElementKey]¶
[Read-Only] Items
- Type: