unreal.RigUnit_PoseAssetGetRigPose¶
- class unreal.RigUnit_PoseAssetGetRigPose(pose_asset: PoseAsset = Ellipsis, poses: None = [], items: None = [], mode: PoseAssetGetPoseForItemsMode = Ellipsis, rig_pose: RigPose = [], success: bool = False)¶
Bases:
RigUnit_PoseAssetBaseReturns a pose from a pose asset as a rig pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
items(Array[RigElementKey]): [Read-Write] The optional list of items to apply the pose to. If this is empty the pose will be retrieved for all items.mode(PoseAssetGetPoseForItemsMode): [Read-Write] The mode to use when retrieving the pose. NOTE: This is only used if the pose asset is additive.pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data fromposes(Array[RigUnit_PoseAsset_PoseInfo]): [Read-Write] The list of poses to retrieverig_pose(RigPose): [Read-Write] The retrieved rig pose if successfulsuccess(bool): [Read-Write] True if the transforms were retrieved successfully from the pose asset
- property items: None¶
[Read-Write] The optional list of items to apply the pose to. If this is empty the pose will be retrieved for all items.
- Type:
- property mode: PoseAssetGetPoseForItemsMode¶
[Read-Write] The mode to use when retrieving the pose. NOTE: This is only used if the pose asset is additive.
- Type: