unreal.RigUnit_PoseAssetGetActivePoses¶
- class unreal.RigUnit_PoseAssetGetActivePoses(pose_asset: PoseAsset = Ellipsis, items: None = [], active_poses: None = [])¶
Bases:
RigUnit_PoseAssetBaseReturns all active poses given the current weights of the curves and the option items mask
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
active_poses(Array[RigUnit_PoseAsset_PoseInfo]): [Read-Write] The currently active posesitems(Array[RigElementKey]): [Read-Write] The optional list of items to apply the pose to. If this is empty the pose will be applied to all items.pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data from