unreal.RigUnit_PoseAssetGetActivePoses

class unreal.RigUnit_PoseAssetGetActivePoses(pose_asset: PoseAsset = Ellipsis, items: None = [], active_poses: None = [])

Bases: RigUnit_PoseAssetBase

Returns all active poses given the current weights of the curves and the option items mask

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_poses (Array[RigUnit_PoseAsset_PoseInfo]): [Read-Write] The currently active poses

  • items (Array[RigElementKey]): [Read-Write] The optional list of items to apply the pose to. If this is empty the pose will be applied to all items.

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

property active_poses: None

[Read-Only] The currently active poses

Type:

(Array[RigUnit_PoseAsset_PoseInfo])

property items: None

[Read-Write] The optional list of items to apply the pose to. If this is empty the pose will be applied to all items.

Type:

(Array[RigElementKey])