unreal.RigUnit_PoseAssetContainsPose

class unreal.RigUnit_PoseAssetContainsPose(pose_asset: PoseAsset = Ellipsis, pose_name: Name = 'None', result: bool = False)

Bases: RigUnit_PoseAssetGetter

Returns true if the given pose asset contains a pose base on its name

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

  • pose_name (Name): [Read-Write] The name of the pose to look up

  • result (bool): [Read-Write] True if the pose asset contains the given pose

property result: bool

[Read-Only] True if the pose asset contains the given pose

Type:

(bool)