unreal.RigUnit_PoseAssetContainsPose¶
- class unreal.RigUnit_PoseAssetContainsPose(pose_asset: PoseAsset = Ellipsis, pose_name: Name = 'None', result: bool = False)¶
Bases:
RigUnit_PoseAssetGetterReturns true if the given pose asset contains a pose base on its name
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data frompose_name(Name): [Read-Write] The name of the pose to look upresult(bool): [Read-Write] True if the pose asset contains the given pose