unreal.RigUnit_ParentConstraint
¶
- class unreal.RigUnit_ParentConstraint(execute_context: ControlRigExecuteContext = [], child: RigElementKey = Ellipsis, maintain_offset: bool = False, filter: TransformFilter = Ellipsis, parents: Array[ConstraintParent] = [], advanced_settings: RigUnit_ParentConstraint_AdvancedSettings = Ellipsis, weight: float = 0.0)¶
Bases:
RigUnit_HighlevelBaseMutable
Constrains an item’s transform to multiple items’ transforms
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_settings
(RigUnit_ParentConstraint_AdvancedSettings): [Read-Write] Advanced Settingschild
(RigElementKey): [Read-Write] Childexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherfilter
(TransformFilter): [Read-Write] Filtermaintain_offset
(bool): [Read-Write] Maintain Offsetparents
(Array[ConstraintParent]): [Read-Write] Parentsweight
(float): [Read-Write] Weight
- property advanced_settings: RigUnit_ParentConstraint_AdvancedSettings¶
[Read-Write] Advanced Settings
- property child: RigElementKey¶
[Read-Write] Child
- Type:
- property filter: TransformFilter¶
[Read-Write] Filter
- Type:
- property parents: Array[ConstraintParent]¶
[Read-Write] Parents
- Type: