unreal.RigUnit_NameReplace
¶
- class unreal.RigUnit_NameReplace(name: Name = 'None', old: Name = 'None', new: Name = 'None', result: Name = 'None')¶
Bases:
RigUnit_NameBase
Replace all occurrences of a substring in this string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Namenew
(Name): [Read-Write] Newold
(Name): [Read-Write] Oldresult
(Name): [Read-Write] Result