unreal.RigUnit_NameConcat¶
- class unreal.RigUnit_NameConcat(a: Name = 'None', b: Name = 'None', result: Name = 'None')¶
Bases:
RigUnit_NameBaseConcatenates two strings together to make a new string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Name): [Read-Write] Ab(Name): [Read-Write] Bresult(Name): [Read-Write] Result