unreal.RigUnit_NameReplace¶
- class unreal.RigUnit_NameReplace(name: Name = 'None', old: Name = 'None', new: Name = 'None', result: Name = 'None')¶
Bases:
RigUnit_NameBaseReplace all occurrences of a substring in this string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Namenew(Name): [Read-Write] Newold(Name): [Read-Write] Oldresult(Name): [Read-Write] Result