unreal.RigUnit_NameConcat

class unreal.RigUnit_NameConcat(a: Name = 'None', b: Name = 'None', result: Name = 'None')

Bases: RigUnit_NameBase

Concatenates two strings together to make a new string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Name): [Read-Write] A

  • b (Name): [Read-Write] B

  • result (Name): [Read-Write] Result

property a: Name

[Read-Write] A

Type:

(Name)

property b: Name

[Read-Write] B

Type:

(Name)

property result: Name

[Read-Only] Result

Type:

(Name)