unreal.RigUnit_NameConcat
¶
- class unreal.RigUnit_NameConcat(a: Name = 'None', b: Name = 'None', result: Name = 'None')¶
Bases:
RigUnit_NameBase
Concatenates two strings together to make a new string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Name): [Read-Write] Ab
(Name): [Read-Write] Bresult
(Name): [Read-Write] Result