unreal.RigUnit_ModifyTransforms¶
- class unreal.RigUnit_ModifyTransforms¶
Bases:
unreal.RigUnit_HighlevelBaseMutableModify Transforms is used to perform a change in the hierarchy by setting one or more bones’ transforms
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ModifyTransforms.h