unreal.RigUnit_MathVectorSelectBool¶
- class unreal.RigUnit_MathVectorSelectBool(condition: bool = False, if_true: Vector = Ellipsis, if_false: Vector = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBaseReturn one of the two values based on the condition
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
condition(bool): [Read-Write] Conditionif_false(Vector): [Read-Write] If Falseif_true(Vector): [Read-Write] If Trueresult(Vector): [Read-Write] Result