unreal.RigUnit_MathVectorScale¶
- class unreal.RigUnit_MathVectorScale(value: Vector = Ellipsis, factor: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBaseReturns the product of the the vector and the float value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
factor(float): [Read-Write] Factorresult(Vector): [Read-Write] Resultvalue(Vector): [Read-Write] Value