unreal.RigUnit_MathVectorClampSpatially
¶
- class unreal.RigUnit_MathVectorClampSpatially(value: Vector = Ellipsis, axis: AxisType = Ellipsis, type: ControlRigClampSpatialMode = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, space: Transform = Ellipsis, draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_thickness: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBase
Clamps a position using a plane collision, cylindric collision or spherical collision.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
axis
(AxisType): [Read-Write] Axisdebug_color
(LinearColor): [Read-Write] Debug Colordebug_thickness
(float): [Read-Write] Debug Thicknessdraw_debug
(bool): [Read-Write] Draw Debugmaximum
(float): [Read-Write] Maximumminimum
(float): [Read-Write] Minimumresult
(Vector): [Read-Write] Resultspace
(Transform): [Read-Write] Space: The space this spatial clamp happens within. The input position will be projected into this space.type
(ControlRigClampSpatialMode): [Read-Write] Typevalue
(Vector): [Read-Write] Value
- property debug_color: LinearColor¶
[Read-Write] Debug Color
- Type:
- property space: Transform¶
[Read-Write] Space: The space this spatial clamp happens within. The input position will be projected into this space.
- Type:
- property type: ControlRigClampSpatialMode¶
[Read-Write] Type
- Type: