unreal.RigUnit_MathVectorClampLength¶
- class unreal.RigUnit_MathVectorClampLength(value: Vector = Ellipsis, minimum_length: float = 0.0, maximum_length: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBaseClamps the length of a given vector between a minimum and maximum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum_length(float): [Read-Write] Maximum Lengthminimum_length(float): [Read-Write] Minimum Lengthresult(Vector): [Read-Write] Resultvalue(Vector): [Read-Write] Value