unreal.RigUnit_MathVectorClamp

class unreal.RigUnit_MathVectorClamp(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit_MathVectorBase

Clamps the given value within the range provided by minimum and maximum for each component

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (Vector): [Read-Write] Maximum

  • minimum (Vector): [Read-Write] Minimum

  • result (Vector): [Read-Write] Result

  • value (Vector): [Read-Write] Value

property maximum: Vector

[Read-Write] Maximum

Type:

(Vector)

property minimum: Vector

[Read-Write] Minimum

Type:

(Vector)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property value: Vector

[Read-Write] Value

Type:

(Vector)