unreal.RigUnit_MathVectorClamp
¶
- class unreal.RigUnit_MathVectorClamp(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathVectorBase
Clamps the given value within the range provided by minimum and maximum for each component
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(Vector): [Read-Write] Maximumminimum
(Vector): [Read-Write] Minimumresult
(Vector): [Read-Write] Resultvalue
(Vector): [Read-Write] Value