unreal.RigUnit_MathTransformSelectBool¶
- class unreal.RigUnit_MathTransformSelectBool(condition: bool = False, if_true: Transform = Ellipsis, if_false: Transform = Ellipsis, result: Transform = Ellipsis)¶
Bases:
RigUnit_MathTransformBaseReturn one of the two values based on the condition
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
condition(bool): [Read-Write] Conditionif_false(Transform): [Read-Write] If Falseif_true(Transform): [Read-Write] If Trueresult(Transform): [Read-Write] Result