unreal.RigUnit_MathTransformRotateVector¶
- class unreal.RigUnit_MathTransformRotateVector(transform: Transform = Ellipsis, vector: Vector = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathTransformBaseRotates a given vector (direction) by the transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Vector): [Read-Write] Resulttransform(Transform): [Read-Write] Transformvector(Vector): [Read-Write] Vector