unreal.RigUnit_MathTransformRotateVector

class unreal.RigUnit_MathTransformRotateVector(transform: Transform = Ellipsis, vector: Vector = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit_MathTransformBase

Rotates a given vector (direction) by the transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Vector): [Read-Write] Result

  • transform (Transform): [Read-Write] Transform

  • vector (Vector): [Read-Write] Vector

property direction: Vector

‘direction’ was renamed to ‘vector’.

Type:

deprecated

property result: Vector

[Read-Only] Result

Type:

(Vector)

property transform: Transform

[Read-Write] Transform

Type:

(Transform)

property vector: Vector

[Read-Write] Vector

Type:

(Vector)