unreal.RigUnit_MathTransformFromSRT¶
- class unreal.RigUnit_MathTransformFromSRT(location: Vector = Ellipsis, rotation: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, scale: Vector = Ellipsis, transform: Transform = Ellipsis, euler_transform: EulerTransform = Ellipsis)¶
Bases:
RigUnit_MathTransformBaseComposes a Transform (and Euler Transform) from its components.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
euler_transform(EulerTransform): [Read-Write] Euler Transformlocation(Vector): [Read-Write] Locationrotation(Vector): [Read-Write] Rotationrotation_order(EulerRotationOrder): [Read-Write] Rotation Orderscale(Vector): [Read-Write] Scaletransform(Transform): [Read-Write] Transform
- property euler_transform: EulerTransform¶
[Read-Only] Euler Transform
- Type:
- property rotation_order: EulerRotationOrder¶
[Read-Write] Rotation Order
- Type: