unreal.RigUnit_MathRBFInterpolateVectorXform
¶
- class unreal.RigUnit_MathRBFInterpolateVectorXform(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: Array[MathRBFInterpolateVectorXform_Target] = [], output: Transform = Ellipsis)¶
Bases:
RigUnit_MathRBFInterpolateVectorBase
Rig Unit Math RBFInterpolate Vector Xform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function
(RBFVectorDistanceType): [Read-Only] Distance Functioninput
(Vector): [Read-Write] Inputnormalize_output
(bool): [Read-Only] Normalize Outputoutput
(Transform): [Read-Write] Outputsmoothing_function
(RBFKernelType): [Read-Only] Smoothing Functionsmoothing_radius
(float): [Read-Only] Smoothing Radiustargets
(Array[MathRBFInterpolateVectorXform_Target]): [Read-Write] Targets
- property targets: Array[MathRBFInterpolateVectorXform_Target]¶
[Read-Write] Targets