unreal.RigUnit_MathRBFInterpolateQuatVector
¶
- class unreal.RigUnit_MathRBFInterpolateQuatVector(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis, targets: Array[MathRBFInterpolateQuatVector_Target] = [], output: Vector = Ellipsis)¶
Bases:
RigUnit_MathRBFInterpolateQuatBase
Rig Unit Math RBFInterpolate Quat Vector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function
(RBFQuatDistanceType): [Read-Only] Distance Functioninput
(Quat): [Read-Write] Inputnormalize_output
(bool): [Read-Only] Normalize Outputoutput
(Vector): [Read-Write] Outputsmoothing_angle
(float): [Read-Only] Smoothing Anglesmoothing_function
(RBFKernelType): [Read-Only] Smoothing Functiontargets
(Array[MathRBFInterpolateQuatVector_Target]): [Read-Write] Targetstwist_axis
(Vector): [Read-Write] Twist Axis
- property targets: Array[MathRBFInterpolateQuatVector_Target]¶
[Read-Write] Targets
- Type: