unreal.RigUnit_MathRBFInterpolateQuatVector

class unreal.RigUnit_MathRBFInterpolateQuatVector(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis, targets: Array[MathRBFInterpolateQuatVector_Target] = [], output: Vector = Ellipsis)

Bases: RigUnit_MathRBFInterpolateQuatBase

Rig Unit Math RBFInterpolate Quat Vector

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFQuatDistanceType): [Read-Only] Distance Function

  • input (Quat): [Read-Write] Input

  • normalize_output (bool): [Read-Only] Normalize Output

  • output (Vector): [Read-Write] Output

  • smoothing_angle (float): [Read-Only] Smoothing Angle

  • smoothing_function (RBFKernelType): [Read-Only] Smoothing Function

  • targets (Array[MathRBFInterpolateQuatVector_Target]): [Read-Write] Targets

  • twist_axis (Vector): [Read-Write] Twist Axis

property output: Vector

[Read-Only] Output

Type:

(Vector)

property targets: Array[MathRBFInterpolateQuatVector_Target]

[Read-Write] Targets

Type:

(Array[MathRBFInterpolateQuatVector_Target])